Thursday, 30 December 2010

Tuesday, 28 December 2010

Animation work

Character Development: Reference images




Kiss Me Kate 1953



                                                            YouTube - Tom Dick or Harry


                                                                MR BEAN IN TOILET



                                                       YouTube - MR BEAN IN TOILET

Final Joey Design Model sheet ( By Shuhel )



Mike Smith and the Team meeting (2)

Team meeting

KnockOut Nutz : Final Storyboard Idea ( By Shuhel )


KnockOut Nutz : Rough Logo Design Package



 


Useful Stuff



                                                        Ash Reference of a Walk















Joey Reference of a Walk.

KnockOut Nutz :Script


KNOCK OUT NUTZ: SYNOPSIS

In a busy working office day, a new vending machine has caught the attention of the staff workers. It is the first interactive vending machine of its kind. Everyone seems excited to use the machine except an individual named Joey. He doesn’t seem too interested in the machine at all. But after a long day, when everyone has left except him, curiosity gets the better of Joey as he finally decides to find out what all the fuss is about. When he approaches the vending machine, he gets more than a surprise.

INT. A NEARLY DESERTED CUBICLE OFFICE – NIGHT

CAMERA PANS DOWN TO REVEAL AN ALMOST EMPTY CUBICLE OFFICE. TWO WORKERS ARE SEEN TO BE THE ONLY PEOPLE WORKING TONIGHT. AN INDIVIDUAL NAMED JOEY IS ONE OF THOSE PEOPLE WORKING LATE TONIGHT. HE DOESN’T SEEM TO BE A VERY HAPPY INDIVIDUAL. JOEY APPEARS TO LOOK TIRED, FRUSTRATED AND DEPRESSED.

AS JOEY IS WORKING AWAY, A BEEPING NOISE CAN BE HEARD IN THE DISTANCE. THE NOISE APPEARS TO BE COMING FROM A NEW VENDING MACHINE THAT WAS RECENTLY INSTALLED. WHEN JOEY REALIZES THAT THE NOISE IS COMING FROM THE VENDING MACHINE, HE SPOTS A SPARKLING NEW PEANUT SNACK IN THE MACHINE. FEELING HUNGRY AFTER A LONG DAY’S WORK, HE DECIDES TO APPROACH THE VENDING MACHINE AND PURCHASE THE PEANUT SNACK.

JOEY REACHES THE VENDING MACHINE BUT IS NOT AWARE THAT IT’S AN INTERACTIVE VENDING MACHINE. THE MACHINE BECOMES SELF AWARE AND INTERACTS.

         VENDING MACHINE
Hello, how are you?

JOEY SEEMINGLY SUSPICIOUS AT FIRST THEN RESPONDS TO THE VENDING MACHINE.

         JOEY
Uh I’m good...

         VENDING MACHINE
Please choose your preference of snack?

JOEY STARTS TAKING A LOOK AT THE CHOICES OF FOOD ON DISPLAY AND DECIDES TO GET SOME NUTS.

         JOEY
Uh can I have some nuts?

BEEPING SOUND EMITS FROM THE VENDING MACHINE.

         VENDING MACHINE
I’m sorry but there seems to be a problem. Your request is invalid

JOEY APPEARS TO BE CONFUSED AND MYSTIFIED.

         JOEY
Huh? What the hell are you talking about?

         VENDING MACHINE
You have been denied access!

JOEY EVENTUALLY BECOMES INFURIATED AND UTTERLY CONFUSED.

         JOEY
What?! Look I just want some nuts ok!

VENDING MACHINE
I’m sorry but your responses are invalid. Please state the code word?

         JOEY
What code word?

         VENDING MACHINE
I’m sorry but your responses are invalid. Please state the code word?

         JOEY
Look you heap of trash, just give me the damn nuts. Arghhhhhhhh!!!

JOEY STARTS ASSAULTING THE VENDING MACHINE OUT OF FRUSTRATION. THE VENDING MACHINE ACTIVATES IT’S SELF DEFENCE SYSTEM.
VENDING MACHINE

Activating secondary protocol.

THE VENDING MACHINE ACTIVATES ITS DEFENCE SYSTEM AND LAUNCHES A STRIKING PUNCH AT JOEY. A SHAKEN JOEY FALLS TO TNE GROUND.

ANOTHER INDIVIDUAL WALKS ALONG TOWARDS THE VENDING MACHINE AND ASKS FOR THE SAME SNACK.

          ASH
Can I have some nuts please!

THE VENDING MACHINE PROCESSESS THE REQUEST AND ACCEPTS IT.

         VENDING MACHINE
You have been granted access. Thank you please come again.

IT IS CLEAR FROM THIS POINT ON THAT JOEY REALISES THAT THE CODE WORD WAS PLEASE AND THAT HE NEVER GOT THE PEANUT SNACK BECAUSE OF THAT REASON.

Rough Storyboards

 

 

Rough Environment Designs


Joey

joey


Rough Character Designs

joey                                                    



 


ash


 



Project Reflection.

So far the Group has looked to diferent kinds of work. Exploring Pop art, retro and Cubism styles of artwork to try and be different in our Concept/artwork designs. We now need to start building drawings and designs of the work to start seeing the vision of the story.

Start Doing Concept drawings, Designs, Moodboards....etc.

Inspiring Artists (3)











Inspiring Artists (2)







                Retro Living and Design from the 50s, 60s and 70s | Ultra Swank


                                              – daily design discoveries




The American Look(1958)